Without re-rolls a double rush is only going to work 25%. His Thunderbolt variant can hit d3 players and the other spell is -2 to rushing which looks good if you have to stop a stretch play. The Horticulturalist of Nurgle, availabe to all Underworld and Favored of Nurgle, seems the best. There is some interesting spells but very few that are likely to get used. This means most teams have the option of getting Thunderbolt (the Lightning Bolt replacements) rather than Zap. The next section reprints all the alternative Wizards we have seen. The rules say roll a d6 -1 for each J-man but have a result of a six giving two skills. Ayleen Andar - 100k for the chance to make your Journeymen either lose Loner for the match or gain a skill.A great way to try and get some skills on a rookie team but possible not one you want to risk on a more seasons team? Schielund Scharlitan - 90k for an Agent who will give d3 players Pro for the match, Like the professor there is a chance they get to keep the skill for ever but the downside is they may gain loner.He is also the first of our staff to give players extra skills for the game with a chance that they will get to keep them for ever. One less book to have to carry around to club night. It is nice to have it here for completeness. Professor Fronkelheim - This is a direct reprint from the Necromantic Spike.For 80k it could be worth it for teams with a deep bench to try and keep players on the pitch. There is a 2/6 change he turns KO's into stuns but also a 1/6 he turns them into Casualties! It is an interesting risk/reward here. Mungo Spinecraker - An Orc who tries to give your team Thick Skull.Almost twice the price can only re-roll one Bribe a game and no longer counts as any assistant coaches! He at least still has the bonus to Argue the Call but I am not sure that is enough to make it worth taking him. ![]() Fink Da Fixer - He got hit with the Nerf bat hard.Krot Shockwhisker - The Skaven Engineer got slightly and now works on dead players! It is still a 4+ to get a player back for a single drive.The change of getting extra TRR has now moved to a 1/8 on the Prayers table. The cheer-leading effect is better as you get +D3 and she still counts as 1 if you have none (lets face it who is going to want to roster Cheerleaders). Galandril Silverwater - A slight cost reduction to 40k and now available to all Elf teams means Dark Elves can also hire her. ![]() There is also a slight buff that a roll of 8 is pick two mutations rather than one of the listed pair.
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